Download
The Download panel imports a street network from OpenStreetMap into Blender. It is the entry point of the OSMnx tab — every other panel operates on the graph it creates.
Step 1 — Download method
Pick how the area is defined; the inputs change with the method.
| Method | Inputs |
|---|---|
| Place | A place name geocoded by Nominatim (e.g. Madrid, Spain); the Geocoder Result # disambiguates multiple matches. |
| Multi-Place | Several place names, one per line, unioned into a single graph. |
| Point | A Latitude/Longitude center plus a Radius (m). |
| Address | A postal address plus a Radius (m). |
| BBox | Manual North / South / East / West bounds. |
| Polygon | A mesh object whose vertices are treated as (lon, lat). |
| XML | A local .osm XML file. |
Step 2 — Network Type & Filter
| Control | Description |
|---|---|
| Custom Filter Preset | A predefined filter. When set to anything but None, the network type is ignored. |
| Network Type | drive, walk, bike, etc. (only used when no preset is active). |
| Advanced Filter | A raw Overpass filter string for full control. |
Step 3 — Options
| Control | Description |
|---|---|
| Simplify | Collapse interstitial nodes into clean edges. |
| Keep Curved Geometry | Retain the true edge geometry instead of straight lines. |
| Truncate by Edge | Keep edges that cross the boundary rather than cutting them. |
| Retain All | Keep all components, not just the largest connected one. |
| Scale Factor | Scale applied to the imported coordinates in Blender. |
Import from OSM runs the download and creates the network object.
Step-by-step tutorial
For a worked example using Burjassot, follow Download a street network.