sg.graphs
GeoDataFrames, > SciGraphs mesh objects for coloring, layout, and render.
Auto-generated from SciGraphs/api/graphs.py. Regenerate it with python3 scripts/docs/write_api_reference.py, which also runs on every quarto render docs. Edits made here are overwritten.
Blender scene plumbing
collection
def collection(name, parent=None)Get or create a Blender collection under parent (or the scene).
anchor
def anchor(lat, lon, scale=0.001, name="C2G_Anchor")Create georeference Empty (c2g_center_* / c2g_scale). scale: meters→Blender units (0.001 → 1 km = 1 unit).
anchor_from
def anchor_from(gdf, scale=0.001, name="C2G_Anchor")Anchor centered on a GeoDataFrame’s bounds (reprojected to WGS84).
activate
def activate(obj)Make obj active and sole selection (needed before most bpy.ops.scigraphs.*).
GeoDataFrames, > Blender
from_gdf
def from_gdf(nodes_gdf, edges_gdf, name, ref=None, coll=None, markers=None)Homogeneous (nodes, edges) graph from city2graph GDFs. edges need (source, target) MultiIndex.
from_hetero
def from_hetero(nodes_dict, edges_dict, name, ref=None, coll=None, markers=None)Heterogeneous city2graph result: layers → one mesh with layer_id / edge_type_id attrs.
from_features
def from_features(gdf, name, ref=None, coll=None)Raw geometry mesh of polygons, lines, or points, with _c2g_gdf_pickle cached.
from_networkx
def from_networkx(graph, name, ref=None, coll=None, markers=None)Materialize a NetworkX graph produced by city2graph (as_nx=True).
Looking at the result
summary
def summary(obj)Graph markers on an object as a plain dict.
attributes
def attributes(obj)Scalar mesh attributes available for coloring, with their domains.
visualize
def visualize(obj, node_size=None, edge_thickness=None)Build Geometry Nodes viz (nodes on verts, tubes on edges).
color_by
def color_by(obj, attribute, colormap="viridis", reverse=False)Color by mesh attribute (GDF columns arrive as node_* / edge_*).
frame
def frame(obj=None)Point the viewport at an object (or at everything).
clear_scene
def clear_scene(keep_anchor=True)Empty the scene so a notebook can be re, run from the top.
save_gdf
def save_gdf(gdf, path, driver="GPKG")Write GDF to disk; extra geometry cols → WKT, MultiIndex → columns.
save_blend
def save_blend(path)Save a copy of the current scene (copy=True keeps the session file).